Another step forward for Virtual Medicine
The University of Calgary (go Flames eh!) and private interests have developed a 4D full-scale rendition of the human body. They used the Java 3D API and object oriented design patterns. The model resides in the "Cave", a research holodeck where the full-scale model can be viewed in 4D space.
The 4D human atlas is built upon data from basic anatomy textbooks. Fundamental body systems and organs were rendered into animated drawings by a graphic artist, and converted into Java 3DTM to bring them to life in the CAVE environment. “CAVEman is designed to look like a real human, but can also be sized to any scale we want,” says Sensen. “We can display all or only a few select components of the model at any given time."
The potential for this type of technology is amazing. I can see these sorts of models easily being rendered in Virtual Worlds. Should be easy to gain even more insight into animated motion and natural movement in our simulations.
The 4D human atlas is built upon data from basic anatomy textbooks.
Fundamental body systems and organs were rendered into animated
drawings by a graphic artist, and converted into Java 3DTM to bring
them to life in the CAVE environment. “CAVEman is designed to look like
a real human, but can also be sized to any scale we want,” says Sensen.
“We can display all or only a few select components of the model at any
given time."
Comments