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May 25, 2007

Another step forward for Virtual Medicine

The University of Calgary (go Flames eh!) and private interests have developed a 4D full-scale rendition of the human body.  They used the Java 3D API and object oriented design patterns.  The model resides in the "Cave", a research holodeck where the full-scale model can be viewed in 4D space.   

Christoph_caveman_2 The 4D human atlas is built upon data from basic anatomy textbooks. Fundamental body systems and organs were rendered into animated drawings by a graphic artist, and converted into Java 3DTM to bring them to life in the CAVE environment. “CAVEman is designed to look like a real human, but can also be sized to any scale we want,” says Sensen. “We can display all or only a few select components of the model at any given time."

CAVEman unveiled

The potential for this type of technology is amazing.  I can see these sorts of models easily being rendered in Virtual Worlds.  Should be easy to gain even more insight into animated motion and natural movement in our simulations. 

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